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Wicked Problems as a Context for Probability Education

Theodosia Prodromou, Chronis Kynigos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study focuses on pre-service teachers’ experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants while they worked on the mods suggest that grappling with wicked problems while using digital socio-scientific games can offer new contexts for harnessing causality to facilitate students’ meaning-making for randomness embedded in such contexts. In order to bridge the deterministic and the stochastic in wicked problems, the students transfer agency to specially designed numerical consequences of choices, by inserting proportional thinking, game theory, and probability.

Original languageEnglish
Title of host publicationProceedings of the 44th Annual Conference of the Mathematics Education Research Group of Australasia
Place of PublicationAdelaide, Australia
PublisherThe Mathematics Education Research Group of Australasia Inc
Pages450-457
Volume44
ISBN (Print)9781920846336
Publication statusPublished - 31 Dec 2022
EventThe 44th Annual Conference of the Mathematics Education Research Group of Australasia - University of Tasmania, Launceston, Launceston,Tasmania
Duration: 3 Jul 20227 Jul 2022

Conference

ConferenceThe 44th Annual Conference of the Mathematics Education Research Group of Australasia
CityLaunceston,Tasmania
Period3/07/227/07/22

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