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What games studies can teach us about video games in the English and Literacy classroom

Thomas Apperley

Research output: Contribution to journalArticlepeer-review

Abstract

This article explores how research conducted in the emerging discipline of Game Studies may be used to develop tools for teaching videogames in the English and Literacy classroom. The article argues, by drawing on the debate between 'narratologists' and 'ludologists' that acknowledging and marking out the key differences between videogame play and the 'reading' or 'consumption' of other media texts is integral to the successful uptake and development of videogame-based and videogame-centred curriculum.
Original languageEnglish
Pages (from-to)12-23
JournalAustralian Journal of Language and Literacy
Volume33
Issue number1
Publication statusPublished - 2010

Keywords

  • Creative Arts, Media and Communication Curriculum and Pedagogy
  • Communication Technology and Digital Media Studies

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