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The Scrabble of Language Towards Persuasion: Changing Behaviours in Journalism

Cate Dowd

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

4 Citations (Scopus)

Abstract

The rise of social media influences in the online journalism domain suggests that new learning systems are required to modify the behaviors of journalists. The design of future systems can be explored as game concepts and guided by an emerging ontology for journalism. For these ends this paper identifies vocabulary. concepts and emotions in the domain. and vital intersections with social media, such as crowdsourcing. Data from participatory workshops with journalists is applied to new synthetic player ideas. using Hoare logic. It is also lightly structured for a starting ontology for journalism. to inform how a synthetic player system might persuade a journalist to check their behaviors. It prompts the core values of journalism. such as obtaining opposing views, and prompts critical engagement with crowdsourcing. before declaring a story newsworthy. The system includes contextual emotions. which may vary from inspiration and curiosity to anxiety. due to not having a story.
Original languageEnglish
Title of host publicationPersuasive Technology
EditorsShlomo Berkovsky, Jill Freyne
Place of PublicationHeidelberg, Germany
PublisherSpringer
Pages39-50
ISBN (Print)9783642371561, 9783642371578
DOIs
Publication statusPublished - 2013

Publication series

NameLecture Notes in Computer Science
Number7822
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Journalism Studies
  • Conceptual Modelling
  • Communication Technology and Digital Media Studies

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