@inproceedings{d84d60c74a1d4efea97b8f271ed67a90,
title = "The role of gamification and game-based learning in authentic assessment within virtual environments",
abstract = "Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within an authentic learning framework supported by virtual environments, or virtual places. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. This longitudinal study spans from 2012 to 2015.",
keywords = "Educational Technology and Computing, Higher Education",
author = "Wood, \{Lincoln C\} and Hanna Teras and Torsten Reiners and Sue Gregory",
year = "2013",
language = "English",
isbn = "0908557930",
series = "Research and Development in Higher Education",
publisher = "Higher Education Research and Development Society of Australasia (HERDSA)",
number = "36",
pages = "514--523",
editor = "S Frielick and N Buissink-Smith and P Wyse and J Billot and J Hallas and E Whitehead",
booktitle = "Research and Development in Higher Education: The Place of Learning and Teaching. Refereed papers from the 36th HERDSA Annual International Conference",
note = "HERDSA 2013: 36th Higher Education Research and Development Society of Australasia Annual International Conference - The place of learning and teaching ; Conference date: 01-07-2013 Through 04-07-2013",
}