Skip to main navigation Skip to search Skip to main content

Students as digital designers in Engineering

  • Matthew Daniel Christie
  • , Belinda von Mengersen
  • , Martin Levins
  • , Carol Puddicombe

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Abstract

This chapter examines the integration of digital technologies in Engineering education contexts from primary to secondary school classrooms. It outlines a progression of learning experiences integrating digital tools, such as Computer-Aided Design (CAD) software, programming platforms, and data analysis applications, into Engineering education modules so that students can build their technological proficiency and creativity. The chapter emphasises using real-world scenarios, such as the design of a smart garden or bridge-building projects, to make engineering principles more tangible. It explores the role of signature pedagogies and the Standards for Technological and Engineering Literacy (STEL) in structuring curriculum and instructional strategies to foster critical thinking, problem-solving, and collaboration. By aligning the use of digital technologies with students’ developmental stages, this chapter illustrates how hands-on experiences, iterative design processes, and strategic use of technology can cultivate a generation of learners who are not only technologically adept but also are better positioned to tackle the modern engineering challenges we face today.

Original languageEnglish
Title of host publicationCreative Technologies Education: Students as Digital Designers
EditorsMatt Bower, Belinda von Mengersen
Place of PublicationAbingdon, United Kingdom
PublisherRoutledge
Pages190-207
Edition1
ISBN (Print)9781032785295, 9781032785288, 9781003490715
DOIs
Publication statusPublished - 4 Jul 2025

Fingerprint

Dive into the research topics of 'Students as digital designers in Engineering'. Together they form a unique fingerprint.

Cite this