TY - BOOK
T1 - Riding the Hype Cycle
T2 - The Resurgence of Virtual Worlds
A2 - Jerry, Paul
A2 - Nancy, Travers-Jones
A2 - Gregory, Sue
PY - 2013
Y1 - 2013
N2 - The works presented at the 3rd Global Conference on Experiential Learning in Virtual Worlds in Lisbon, Portugal represent a resurgence in the popularity of the use of virtual worlds. Utilizing the Gartner Hype Cycle, we hope to bring an awareness of the resurgence and expansion of the many affordances that virtual worlds offer. We use the Hype Cycle to outline the future of virtual worlds, and how they will continue to be used during this Hype Cycle 'upswing'.
AB - The works presented at the 3rd Global Conference on Experiential Learning in Virtual Worlds in Lisbon, Portugal represent a resurgence in the popularity of the use of virtual worlds. Utilizing the Gartner Hype Cycle, we hope to bring an awareness of the resurgence and expansion of the many affordances that virtual worlds offer. We use the Hype Cycle to outline the future of virtual worlds, and how they will continue to be used during this Hype Cycle 'upswing'.
KW - Higher Education
KW - Educational Technology and Computing
UR - https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/riding-the-hype-cycle-the-resurgence-of-virtual-worlds
M3 - Book
SN - 9781848882348
T3 - Critical Issues
BT - Riding the Hype Cycle
PB - Inter-Disciplinary Press
CY - Oxford, United Kingdom
ER -