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Promotion of cooperation in social dilemma games via generalised indirect reciprocity

  • Raymond Chiong
  • , Michael Kirley

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)

Abstract

This paper presents a novel generalised indirect reciprocity approach for promoting cooperation in social dilemma games. Here, players decide upon an action to play in the game based on public information (or"external cues") rather than individual-specific information. The public information is constantly updated according to the underlying learning model. Comprehensive simulation experiments using the N-playerPrisoner's Dilemma (PD) and Snowdrift (SD) games show that generalised indirect reciprocity promotes high levels of cooperation across a wide range of conditions. This is despite the fact that the make-upof player groups is continually changing. As expected, the extent of cooperative behaviour observed in the "constraint-relaxed" N-player SD game is significantly higher than the N-player PD game. Our proposed generalised indirect reciprocity model may shed light on the conundrum of cooperation between anonymous individuals

Original languageEnglish
Pages (from-to)417-433
JournalConnection Science
Volume27
Issue number4
DOIs
Publication statusPublished - 31 Oct 2015

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