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Observing and assessing young children's digital play in the early years: Using the Digital Play Framework

Research output: Contribution to journalArticlepeer-review

41 Citations (Scopus)

Abstract

Early childhood education settings are characterized by the use of play-based learning and the assessment of children's play by teachers to promote further learning. A problem with technology use in early childhood settings is that little is known about how children learn to use technologies through play. This lack of knowledge makes it difficult for teachers to observe and assess how young children in their settings are learning to use technologies. In this article, we report on the use of a new framework we have previously developed to help educators observe and assess young children's learning to use technologies through play. Known as the Digital Play Framework, the framework draws on Vygotsky's ideas about tool mediation to position technologies as tools that children learn to master according to Hutt's conceptualization of epistemic and ludic play. We suggest that the Digital Play Framework holds potential for supporting educators to identify children's learning to use technologies through play and therefore opportunities for extending the provision of play-based technology education in the early years.
Original languageEnglish
Pages (from-to)158-173
JournalJournal of Early Childhood Research
Volume15
Issue number2
DOIs
Publication statusPublished - 2017

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Early Childhood Education (excl. Maori)

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