TY - CHAP
T1 - Learning and Teaching in Second Life
T2 - Educator and Student Perspectives
AU - Gregory, Sue
AU - Willems, Julie
AU - Wood, Denise
AU - Hay, Lyn
AU - Ellis, Allan
AU - Jacka, Lisa
PY - 2013/12/31
Y1 - 2013/12/31
N2 - Formal off-campus flexible learning has been a feature of higher education since the 19th century. The introduction of various educational technologies over the years has provided additional opportunities for learners to undertake courses offered anytime and in any location, providing greater flexibility for the development of cost-effective learner-centred curricula. With the emergence of 3D virtual worlds such as Second Life in 2003, educators are quick to realise the potential of such immersive environments to extend the flexible learner-centred approaches that have been a feature of off-campus learning over the decades. However, the benefits of technology-enhanced learning can be contradictory and incompatible and can both widen and reduce access to education. Despite the proliferation of articles attesting to the benefits of teaching in virtual worlds such as Second Life, until relatively recently, there has been a lack of empirical evidence reporting on the learning outcomes for students participating in these virtual learning sessions. Good pedagogical practices must be taken into consideration when educating in a virtual world. The case studies presented in this chapter aim to go some way in addressing this perceived gap in the literature. In this chapter, six authors from five Australian Universities provide their accounts of teaching in a virtual world and report on the learning outcomes as well as their students' perceptions of their learning experiences.
AB - Formal off-campus flexible learning has been a feature of higher education since the 19th century. The introduction of various educational technologies over the years has provided additional opportunities for learners to undertake courses offered anytime and in any location, providing greater flexibility for the development of cost-effective learner-centred curricula. With the emergence of 3D virtual worlds such as Second Life in 2003, educators are quick to realise the potential of such immersive environments to extend the flexible learner-centred approaches that have been a feature of off-campus learning over the decades. However, the benefits of technology-enhanced learning can be contradictory and incompatible and can both widen and reduce access to education. Despite the proliferation of articles attesting to the benefits of teaching in virtual worlds such as Second Life, until relatively recently, there has been a lack of empirical evidence reporting on the learning outcomes for students participating in these virtual learning sessions. Good pedagogical practices must be taken into consideration when educating in a virtual world. The case studies presented in this chapter aim to go some way in addressing this perceived gap in the literature. In this chapter, six authors from five Australian Universities provide their accounts of teaching in a virtual world and report on the learning outcomes as well as their students' perceptions of their learning experiences.
KW - Educational Technology and Computing
KW - Higher Education
KW - Education
UR - http://trove.nla.gov.au/version/197628335
UR - https://www.scopus.com/pages/publications/84944265755
U2 - 10.4018/978-1-4666-4205-8.ch016
DO - 10.4018/978-1-4666-4205-8.ch016
M3 - Chapter
SN - 9781466642065
SN - 9781466642058
SN - 9781466642072
T3 - Advances in Mobile and Distance Learning (AMDL) Book Series
SP - 219
EP - 240
BT - Outlooks and Opportunities in Blended and Distance Learning
A2 - Tynan, Belinda
A2 - Willems, Julie
A2 - James, Rosalind
PB - IGI Global
CY - Hershey, United States of America
ER -