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Harvesting the interface: Pokémon Go

Research output: Contribution to journal › Conference article › peer-review

3 Citations (Scopus)

Abstract

What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
Original languageEnglish
Pages (from-to)240-244
JournalShow Me The Learning. Proceedings ASCILITE 2016 Adelaide
Publication statusPublished - 2016
EventASCILITE 2016: 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of South Adelaide, Adelaide, Australia
Duration: 27 Nov 2016 → 30 Nov 2016

Keywords

  • Educational Technology and Computing
  • Higher Education
  • Science, Technology and Engineering Curriculum and Pedagogy

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