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Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Internet Technologies & Society (ITS2017)
EditorsPiet Kommers, Tomayess Issa, Pedro Isaias, Ana Hol
Place of PublicationLisbon, Portugal
PublisherIADIS Press
Pages83-90
ISBN (Print)9789898533722
Publication statusPublished - 2017
EventITS 2017: 8th International Conference on Internet Technologies & Society - Sydney, Australia
Duration: 11 Dec 201713 Dec 2017

Conference

ConferenceITS 2017: 8th International Conference on Internet Technologies & Society
CitySydney, Australia
Period11/12/1713/12/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Mental Health Nursing
  • Software Engineering
  • Mobile Technologies

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