Abstract
MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 8th International Conference on Internet Technologies & Society (ITS2017) |
| Editors | Piet Kommers, Tomayess Issa, Pedro Isaias, Ana Hol |
| Place of Publication | Lisbon, Portugal |
| Publisher | IADIS Press |
| Pages | 83-90 |
| ISBN (Print) | 9789898533722 |
| Publication status | Published - 2017 |
| Event | ITS 2017: 8th International Conference on Internet Technologies & Society - Sydney, Australia Duration: 11 Dec 2017 → 13 Dec 2017 |
Conference
| Conference | ITS 2017: 8th International Conference on Internet Technologies & Society |
|---|---|
| City | Sydney, Australia |
| Period | 11/12/17 → 13/12/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Mental Health Nursing
- Software Engineering
- Mobile Technologies
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