Abstract
Many novel learning approaches in recent years have involved innovative technologies; however, other creative approaches can also be used to facilitate the learning of new or difficult concepts. In this article we explain how novelty and fun can be introduced into the learning experience without the need for advanced technologies. The novel activity described in this manuscript is grounded in the theory of instructional design and represents a form of experiential learning where knowledge acquisition results from peer interaction and feedback in an entertaining and low risk environment. Most importantly, student learning outcomes were enhanced by the introduction of this creative strategy.
| Original language | English |
|---|---|
| Pages (from-to) | 359-366 |
| Journal | Innovative Higher Education |
| Volume | 35 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - 2010 |
Keywords
- Medical and Health Sciences
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