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Exploring virtual world innovations and design through learner voices

Sue Gregory, Brent Gregory, Naomi McGrath, Amit Rudra, Frederick Stokes-Thompson, Suku Sukunesan, Jason Zagami, Jenny Sim, Stefan Schutt, Belma Gaukrodger, Merle Hearns, Leah Irving, Scott Grant, Marcus McDonald, Sasha Nikolic, Helen Farley, Judy O'Connell, Des Butler, Lisa Jacka, Jay Jay Jegathesan

Research output: Contribution to journalConference articlepeer-review

3 Citations (Scopus)

Abstract

Student voice has played a big role in shaping the development and measure of success/failure of virtual worlds in education. Data on past and ongoing educational uses and contexts of use of virtual worlds and associated student feedback was gathered via a survey of educational researchers specialising in virtual worlds. Introduced are a range of specific uses that provide the source of and context for student feedback. Ten major themes emerged from student voices that highlight strengths and weakness and point the way forward for both educators and the students themselves. Positive feedback highlighted experiences of both pedagogical design and the ability of the technology to support it. Negative feedback revolved around technical problems, seen as hampering the effectiveness of student learning experiences. Student voice regarding virtual worlds is both positive and rewarding, and commending of staff who have dedicated their time and effort to transform the learning experience.
Original languageEnglish
Pages (from-to)245-254
JournalShow Me The Learning. Proceedings ASCILITE 2016 Adelaide
Publication statusPublished - 2016
EventASCILITE 2016: 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of South Adelaide, Adelaide, Australia
Duration: 27 Nov 201630 Nov 2016

Keywords

  • Science, Technology and Engineering Curriculum and Pedagogy
  • Higher Education
  • Educational Technology and Computing

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