TY - CHAP
T1 - Epilogue
AU - Tynan, Belinda
AU - Gregory, Sue
AU - Dalgarno, Barney
AU - Lee, Mark J W
PY - 2015
Y1 - 2015
N2 - This book has focused on discipline-based uses of virtual worlds to enhance the learner experience in online education, including both fully online and hybrid or blended learning settings. The cases reported yield insight into how practitioner-scholars from across the globe have addressed key needs, problems, and issues that have lent themselves to the use of a virtual world. In particular, authentic learning opportunities that can prepare learners for the workplace feature heavily, as do the notion of "practice" and the engagement of students in reflective and meta-cognitive processes. The chapters are rich with examples of how the distinguishing features and characteristics of virtual worlds identified by Dalgamo and Lee (2010), along with the resulting affordances for spatial, contextual, experiential, and collaborative learning and for fostering motivation and engagement they describe, can be exploited to design effective learning tasks and environments. According to Dalgarno and Lee, 3D virtual environments are unique because of their representational fidelity and the types of user interactivity they support, from which arise the properties of identity construction, sense of presence, and co-presence . Issues and considerations as well as learning benefits associated with these features and properties are seen borne out repeatedly across all of the cases throughout the book.
AB - This book has focused on discipline-based uses of virtual worlds to enhance the learner experience in online education, including both fully online and hybrid or blended learning settings. The cases reported yield insight into how practitioner-scholars from across the globe have addressed key needs, problems, and issues that have lent themselves to the use of a virtual world. In particular, authentic learning opportunities that can prepare learners for the workplace feature heavily, as do the notion of "practice" and the engagement of students in reflective and meta-cognitive processes. The chapters are rich with examples of how the distinguishing features and characteristics of virtual worlds identified by Dalgamo and Lee (2010), along with the resulting affordances for spatial, contextual, experiential, and collaborative learning and for fostering motivation and engagement they describe, can be exploited to design effective learning tasks and environments. According to Dalgarno and Lee, 3D virtual environments are unique because of their representational fidelity and the types of user interactivity they support, from which arise the properties of identity construction, sense of presence, and co-presence . Issues and considerations as well as learning benefits associated with these features and properties are seen borne out repeatedly across all of the cases throughout the book.
KW - Educational Technology and Computing
KW - Higher Education
UR - http://trove.nla.gov.au/version/212641964
M3 - Chapter
SN - 9781634821940
SN - 9781634821490
T3 - Education in a Competitive and Globalizing World
SP - 179
EP - 185
BT - Virtual Worlds for Online Learning: Cases and Applications
A2 - Gregory, Sue
A2 - J W Lee, Mark
A2 - Dalgarno, Barney
A2 - Tynan, Belinda
PB - Nova Science Publishers, Inc
CY - New York, United States of America
ER -