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Designing and recording machinima to illustrate professional practice scenarios

Yvonne Masters, Barney Dalgarno, Sue Gregory

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Immersive virtual worlds, such as 'Second Life', have attracted widespread interest in recent years as platforms for online role-plays of professional practice scenarios. An alternative application of virtual worlds is the video recording of in-world role-play activities, "machinima", for later use as stimuli for class discussions or individual reflective activities. The scripting and recording of machinima to illustrate particular practice scenarios is seen as an alternative to recording video in authentic practice contexts, potentially addressing some of the inherent ethical and logistic issues. This paper describes the process used to design, record and produce machinima illustrating a series of classic classroom teaching practice scenarios as part of the Office for Learning and Teaching VirtualPREX project.
Original languageEnglish
Title of host publicationFuture challenges, sustainable futures: Proceedings of ascilite Wellington 2012
EditorsM Brown, M Hartnett, T Stewart
Place of PublicationAustralia
PublisherAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Pages607-611
ISBN (Print)9780473229894
Publication statusPublished - 2012
EventASCILITE 2012: 29th annual Australasian Society for Computers in Learning in Tertiary Education conference - Wellington, New Zealand
Duration: 25 Nov 201228 Nov 2012

Conference

ConferenceASCILITE 2012: 29th annual Australasian Society for Computers in Learning in Tertiary Education conference
CityWellington, New Zealand
Period25/11/1228/11/12

Keywords

  • Higher Education
  • Educational Technology and Computing

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