Abstract
In order to enhance the capacity of the Fifth Generation and beyond (5GB) cellular networks, third generation partnership project (3GPP) has provided guidelines for enabling device-to-device (D2D) communication. An essential requirement for successful D2D communication is the users' ability to discover each other, specially in the out-of-network scenarios. While there has been some research effort in the area of D2D discovery, most of the works assume that the devices are static. In a typical mobile environment, the constraints like time-to-discovery, etc, are more rigid and deserve investigation. This paper formulates a mathematical model for a mobile device's neighborhood discovery as it moves across an area that has other D2D users. In particular, we determine the expected number of users discovered by a mobile device while moving in a straight line between two way-points following random waypoint mobility. The model is verified using Monte-Carlo simulation and can be used for future analysis of mobile D2D-discovery.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the International Conference on Communications, ICC 2019 |
| Place of Publication | United States of America |
| Publisher | Institute of Electrical and Electronics Engineers |
| Pages | 1-6 |
| ISBN (Print) | 9781538680889 |
| DOIs | |
| Publication status | Published - 2019 |
| Event | ICC 2019: IEEE International Conference on Communications - Shanghai, China Duration: 20 May 2019 → 24 May 2019 |
Conference
| Conference | ICC 2019: IEEE International Conference on Communications |
|---|---|
| Country/Territory | China |
| City | Shanghai |
| Period | 20/05/19 → 24/05/19 |
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