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Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication

  • Cate Dowd

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
Original languageEnglish
Title of host publicationProceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009
EditorsGenaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas
Place of PublicationLos Alamitos, United States of America
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages215-216
ISBN (Print)9780769535883
DOIs
Publication statusPublished - 2009
EventVS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications - Coventry, United Kingdom
Duration: 23 Mar 200924 Mar 2009

Conference

ConferenceVS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications
CityCoventry, United Kingdom
Period23/03/0924/03/09

Keywords

  • Computer Gaming and Animation
  • Journalism Studies
  • Virtual Reality and Related Simulation

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