Abstract
This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009 |
| Editors | Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas |
| Place of Publication | Los Alamitos, United States of America |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Pages | 215-216 |
| ISBN (Print) | 9780769535883 |
| DOIs | |
| Publication status | Published - 2009 |
| Event | VS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications - Coventry, United Kingdom Duration: 23 Mar 2009 → 24 Mar 2009 |
Conference
| Conference | VS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications |
|---|---|
| City | Coventry, United Kingdom |
| Period | 23/03/09 → 24/03/09 |
Keywords
- Computer Gaming and Animation
- Journalism Studies
- Virtual Reality and Related Simulation
Fingerprint
Dive into the research topics of 'Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver