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Conclusion

Barney Dalgarno, Mark J W Lee, Sue Gregory, Belinda Tynan

Research output: Chapter in Book/Report/Conference proceedingChapterOther

Abstract

Although virtual worlds, and 3D virtual environments more broadly, have been used in educational contexts for more than 20 years, there remains a great deal that we still do not know about how best to design and use them to maximize learning effectiveness and outcomes. The contributors to this volume have explored a range of research topics related to the use of virtual worlds in education. Topics spanned human-computer interaction issues related to navigation, communication, identity formation, and authentic learning; leading-edge technologies that have the potential to take learning in virtual worlds forward in new directions, with a specific focus on conversational agents and computer-controlled avatars; and considerations and frameworks for designing and implementing learning in virtual worlds. The contributions made by these chapters within the broad areas of human-computer interaction, advanced technologies, and learning design and implementation are discussed in turn in the following parts before concluding with a summary of the main contributions of the book as a whole and the opportunities that exist for future research.
Original languageEnglish
Title of host publicationLearning in Virtual Worlds: Research and Applications
EditorsSue Gregory, Mark J W Lee, Barney Dalgarno, Belinda Tynan
Place of PublicationEdmonton, Canada
PublisherAthabasca University Press
Pages295-306
Edition1
ISBN (Print)9781771991339, 9781771991353, 9781771991346
Publication statusPublished - 2016

Publication series

NameIssues in Distance Education
ISSN (Print)1919-4382
ISSN (Electronic)1919-4390

Keywords

  • Higher Education
  • Science, Technology and Engineering Curriculum and Pedagogy
  • Educational Technology and Computing

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