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Competitive reinforcement learning in Atari games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

This research describes a study into the ability of a state of the art reinforcement learning algorithm to learn to perform multiple tasks. We demonstrate that the limitation of learning to performing two tasks can be mitigated with a competitive training method. We show that this approach results in improved generalization of the system when performing unforeseen tasks. The learning agent assessed is an altered version of the DeepMind deep Q–learner network (DQN), which has been demonstrated to outperform human players for a number of Atari 2600 games. The key findings of this paper is that there were significant degradations in performance when learning more than one game, and how this varies depends on both similarity and the comparative complexity of the two games.
Original languageEnglish
Title of host publicationAI 2017: Advances in Artificial Intelligence
EditorsPeng W, Alahakoon D, Li X
Place of PublicationGermany
PublisherSpringer
Pages14-26
Volume10400
ISBN (Print)9783319630045, 9783319630038
DOIs
Publication statusPublished - 31 Dec 2017
EventAI 2017: 30th Australasian Joint Conference on Artificial Intelligence - Melbourne, Australia
Duration: 19 Aug 2017 → …

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceAI 2017: 30th Australasian Joint Conference on Artificial Intelligence
CityMelbourne, Australia
Period19/08/17 → …

Keywords

  • Adaptive Agents and Intelligent Robotics
  • Neural, Evolutionary and Fuzzy Computation

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