Skip to main navigation Skip to search Skip to main content

Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.

Andreas O Kyriakides, Maria Meletiou-Mavrotheris, Theodosia Prodromou

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

1 Citation (Scopus)

Abstract

In this chapter, we argue for the importance of embedding computer programming into existing mathematics curricula through the use of educational games apps. We illustrate the app's opportunities by showing how programming was incorporated into a task undertaken by a group of 10-11 year old students. This was their first experience of computer programming at the primary level. The results of this study contribute to understanding a) the development of students' reasoning about mathematical concepts and procedures throughout the participants' engagement with A.L.E.X. app, and b) students' articulated impressions about educational games apps with mathematical content, including students' acknowledgment of the pedagogical role that an iPad could play.
Original languageEnglish
Title of host publicationIntegrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education
EditorsMaria Meletiou-Mavrotheris, Katerina Mavrou, Efi Paparistodemou
Place of PublicationHershey, United States of America
PublisherInformation Science Reference
Pages125-148
Edition1
ISBN (Print)9781466687141, 9781466687158
DOIs
Publication statusPublished - 31 Dec 2015

Publication series

NameAdvances in Mobile and Distance Learning (AMDL) Book Series
ISSN (Print)2327-1892
ISSN (Electronic)2327-1906

Keywords

  • Curriculum and Pedagogy Theory and Development
  • Science, Technology and Engineering Curriculum and Pedagogy
  • Mathematics and Numeracy Curriculum and Pedagogy

Fingerprint

Dive into the research topics of 'Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.'. Together they form a unique fingerprint.

Cite this