TY - BOOK
T1 - At the Edge of the Rift
A2 - Gregory, Sue
A2 - Jerry, Paul
A2 - Tavares-Jones, Nancy
PY - 2014
Y1 - 2014
N2 - This volume represents the fourth instalment in an ongoing series that captures the work done through the Experiential Learning in Virtual Worlds conferences (ELVW). We sit at a paradoxically quiet but exciting time. Virtual worlds are in a depression in terms of their adoption and their use. Indeed, even the term 'virtual world' has dropped off of Gartner's radar in their most recent iteration of the technology hype cycle, replaced by the term 'virtual reality.' At the same time, we are sitting on the edge of significant developments: Oculus Rift having been acquired by Facebook; Utherverse able to host thousands of avatars while streaming media; ReactionGrid and the use of game engines in educational development, to mention just a few.
AB - This volume represents the fourth instalment in an ongoing series that captures the work done through the Experiential Learning in Virtual Worlds conferences (ELVW). We sit at a paradoxically quiet but exciting time. Virtual worlds are in a depression in terms of their adoption and their use. Indeed, even the term 'virtual world' has dropped off of Gartner's radar in their most recent iteration of the technology hype cycle, replaced by the term 'virtual reality.' At the same time, we are sitting on the edge of significant developments: Oculus Rift having been acquired by Facebook; Utherverse able to host thousands of avatars while streaming media; ReactionGrid and the use of game engines in educational development, to mention just a few.
KW - Educational Technology and Computing
KW - Higher Education
UR - https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/at-the-edge-of-the-rift
M3 - Book
SN - 9781848883215
T3 - At the Interface
BT - At the Edge of the Rift
PB - Inter-Disciplinary Press
CY - Oxford, United Kingdom
ER -