Abstract
Learning theories have been around for more than a century, however, the theories of how adults learn are relatively new, having only been developed in the past 50 years. These theories are all based around learning in a face-to-face environment or online in digital environments using Web 2.0 (i.e., social computing) tools. This paper explores current and emerging theories of how adults learn in a virtual world. These theories are examined to propose a framework of how adults learn in a virtual world, i.e., a computer-generated world that is inhabited by individual avatars (persona) to interact with the environment and people (other avatars) as a learning space. At present, there does not appear to be a specific theory developed to explain how adults learn in virtual worlds. This paper will explore which adult learning theories, if any, underpin adult learning in a virtual world.
| Original language | English |
|---|---|
| Title of host publication | Australian Computers in Education Conference (ACEC 2012) Refereed Proceedings |
| Editors | Paul Newhouse, Jeremy Pagram |
| Place of Publication | Perth, Australia |
| Publisher | Educational Computing Association of Western Australia Inc (ECAWA) for the Australian Council for Computers in Education (ACCE) |
| Pages | 1-9 |
| ISBN (Print) | 9780646586540 |
| Publication status | Published - 31 Dec 2012 |
| Event | ACEC 2012: Australian Computers in Education Conference - ITS Time: Information Technology in Schools Time - Perth, Australia Duration: 2 Oct 2012 → 5 Oct 2012 |
Conference
| Conference | ACEC 2012: Australian Computers in Education Conference - ITS Time: Information Technology in Schools Time |
|---|---|
| City | Perth, Australia |
| Period | 2/10/12 → 5/10/12 |
Keywords
- Higher Education
- Educational Technology and Computing
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