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Adults Learning in a Virtual World

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Learning theories have been around for more than a century, however, the theories of how adults learn are relatively new, having only been developed in the past 50 years. These theories are all based around learning in a face-to-face environment or online in digital environments using Web 2.0 (i.e., social computing) tools. This paper explores current and emerging theories of how adults learn in a virtual world. These theories are examined to propose a framework of how adults learn in a virtual world, i.e., a computer-generated world that is inhabited by individual avatars (persona) to interact with the environment and people (other avatars) as a learning space. At present, there does not appear to be a specific theory developed to explain how adults learn in virtual worlds. This paper will explore which adult learning theories, if any, underpin adult learning in a virtual world.
Original languageEnglish
Title of host publicationAustralian Computers in Education Conference (ACEC 2012) Refereed Proceedings
EditorsPaul Newhouse, Jeremy Pagram
Place of PublicationPerth, Australia
PublisherEducational Computing Association of Western Australia Inc (ECAWA) for the Australian Council for Computers in Education (ACCE)
Pages1-9
ISBN (Print)9780646586540
Publication statusPublished - 31 Dec 2012
EventACEC 2012: Australian Computers in Education Conference - ITS Time: Information Technology in Schools Time - Perth, Australia
Duration: 2 Oct 20125 Oct 2012

Conference

ConferenceACEC 2012: Australian Computers in Education Conference - ITS Time: Information Technology in Schools Time
CityPerth, Australia
Period2/10/125/10/12

Keywords

  • Higher Education
  • Educational Technology and Computing

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